@startuml
sprite $grip [48x48/16] {
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000008FFFFFFFFF7001EFFFFFFFFE1007FFFFFFFFF800000
000000AFFFFFFFA00004EFFFFFFE400009FFFFFFFB000000
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}


!define FA6_GRIP(_alias) ENTITY(rectangle,black,grip,_alias,FA6 GRIP)
!define FA6_GRIP(_alias, _label) ENTITY(rectangle,black,grip,_label, _alias,FA6 GRIP)
!define FA6_GRIP(_alias, _label, _shape) ENTITY(_shape,black,grip,_label, _alias,FA6 GRIP)
!define FA6_GRIP(_alias, _label, _shape, _color) ENTITY(_shape,_color,grip,_label, _alias,FA6 GRIP)
skinparam folderBackgroundColor<<FA6 GRIP>> White
@enduml